2.3.5

!!NOTICE!! Text Overlays were changed to default to Normal Font Weight in version 2.3.0. You may want to switch yours to Bold if you prefer how it used to work.

  1. Fix for DPS Summary loading incorrect times for some players on initial selection.
  2. Updated List option formatting for sending parses to work better with Discord.

2.3.4

  1. Added Inline and List options to Parse Preview. If you select List the selected parse will display with one player per line instead of one long string. This may be useful for pasting parses in Discord or other areas as it's easier to read. Inline is what it's always done.
  2. Added Time Interval to Tanking Summary and Healing Summary similar to DPS Summary. Needed a good amount of re-work so look out of any issues when using this.
  3. Included Specials with Healing and Tanking parses if enabled.
  4. Updated Non-Melee Tanking Summary option to not count absorbed as non-melee hits.
  5. Fix for shared triggers not updating.
  6. Added note to character trigger config related to active and font color overrides.
  7. Cleaned up some UI issues with the splash screen.

2.3.3

  1. Enabled renaming of Tabs so you can organize multiple breakdowns easier. Restarting the app will reset the names. Double click on the tab to rename.
  2. Fix for receiving Quick Shares not working in some cases.

2.3.2

  1. Added Custom Volume to character configuration when using Advanced Mode in Trigger Manager. This value will override the global setting so each character can have their own volume. If triggers are modifying the volume as well the adjustment will be applied to the character volume.
  2. Fixed bug when turning on/off triggers while they're still being processed could give errors. (may still happen in rare cases)

2.3.1

  1. Perfomance improvements that should help with high usage of TTS.
  2. Added % Acc and % Hit to the Damage Summary.
  3. Added Show Damage Percent to the Damage Meter. It's just the percent of damage the player has done compared to the total. Where it displays may change.
  4. Testing new build/release process.

2.3.0

  1. Started 2.3.x and updated branding. New official site: http://eqlogparser.kizant.net
  2. Releaste Notes and Trigger Variable docs are now hosted on the new site.
  3. Hardware Acceleration is disabled under Linux as it unstable with WPF apps. Note that the WINELOADER environment variable is used to detect WINE.
  4. Changed {counter} to work like GINA version. {repeated} remains unchanged.
  5. Fixed {repeated} when used with Alternate Timer Name. It was incorrectly counting when variables were used.
  6. Added {logtime} that can be specified in Text to Display, Text to Speak, Text to Send, and Alt Timer Name fields. It will display the time from the log that caused the trigger to fire in the hh:mm:ss format.
  7. Added Font Weight for Overlays to specify bold, thin, etc.
  8. Added Horizontal Alignment to Text Overlays. Display text on the Left, Center, or Right.
  9. Added Close Pattern to Text Overlays to allow a pattern from the log to close and clear the window. It is very simple and does not support any special variables like trigger patterns.
  10. Changed Fade Delay to Text Overlays to allow values up to 99999 seconds.
  11. Updated Close Overlays button to also clear Text Overlays.
  12. {EQLP:STOP} is no longer case sensitive.
  13. Added Start with Window Minimized to the Options menu.
  14. Fixed parsing bug related to npcs names that contain the word hit. (again)

2.2.x

2.1.x